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	<title>Quisitivity &#187; Design</title>
	<atom:link href="http://www.quisitivity.org/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.quisitivity.org</link>
	<description>A Blog For and About Learners, Designers, and Teachers</description>
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		<title>The Three I’s of&#160;Curriculum</title>
		<link>http://www.quisitivity.org/2010/07/the-three-is-of-curriculum/</link>
		<comments>http://www.quisitivity.org/2010/07/the-three-is-of-curriculum/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 14:34:29 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Content and Methods]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[authentic learning]]></category>
		<category><![CDATA[curriculum]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=433</guid>
		<description><![CDATA[Last week I wrote about how design principles should apply to curriculum. I’ve been thinking about one of those elements in particular: the idea of white space. This isn’t really a new concept, but I think it bears some examination. Curriculum today is very full. We do our best to stuff every little thing that [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I wrote about <a href="http://www.quisitivity.org/2010/07/warning-may-be-hazardous-to-your-assumptions/" target="_self">how design principles should apply to curriculum</a>. I’ve been thinking about one of those elements in particular: the idea of white space. This isn’t really a new concept, but I think it bears some examination.</p>
<p>Curriculum today is very full. We do our best to stuff every little thing that may have some importance or relevance to a subject into the 180 day school year, and since it won’t all fit, we assign the rest as homework. Any teacher who has been teaching for more than a year knows that there is no practical way to complete the entire prescribed curriculum in one year, even if you take the tour bus approach and just point out the highlights to the students as you cruise by at seventy miles and hour.</p>
<p>I’m no longer convinced that the purpose of curriculum is to assemble in one place all the important “stuff” that a kid should know by the end of the school year. There’s too much that’s important anyway, we won’t all agree on which things are truly important, and the volume increases almost daily.</p>
<p>So what if curriculum instead were designed with holes, with a certain amount of white space? In visual design, the white space does a few things: it brings attention to the other elements of the design, it allows them to breathe, and it helps make them dynamic. Taking out some stuff and leaving more space in the curriculum can do similar things for the student.</p>
<p><strong>Invite.</strong> Curriculum should first be built so that the student wants to engage with the content. It should be active, it should be interesting, it should be personal. Make it real and relevant. Start with where the students are. Connect to their interests and their worlds.</p>
<p><strong>Inspire.</strong> Next the curriculum should motivate students to want to learn about the subject. The word inspire <a href="http://www.merriam-webster.com/dictionary/inspire" target="_blank">originally meant</a> “to breathe into” or “to infuse life by breathing”. There is very little breathing room in today’s curriculum. Kids have no time to breathe in and reflect on their learning. They just have to cram it in and move on.</p>
<p><strong>Ignite.</strong> Finally, the curriculum must light the fire. Leave students at the end of the unit or school year feeling like there is so much more to explore and so much deeper to go. If we ignite their passions and their natural curiosity, they will continue to pursue it on their own.</p>
<p>I remember so many times “discovering” a subject as a teacher that I thought I had no interest in learning about, but when I really engaged it (because I had to teach it), I found it fascinating and went on to study it on my own. I think a well-designed curriculum can do that for students.</p>
<p>Understand that I don’t believe curriculum can do this alone. None of these things can or will happen without an excellent teacher. Curriculum doesn’t live until students and teachers interact and engage it. But a strong curriculum will give the teacher the tools and resources to accomplish these things more easily.</p>
<p>Accomplishing this is the real challenge, of course. How do we create a curriculum that does these things? How do we anticipate where kids are when there are so many different varied experiences around the world? Perhaps this is an argument for purely locally designed curricula, but I’m not sure that’s practical. What do you think? How can we make this happen? Or is it just a fantasy that will never become reality?</p>
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		<item>
		<title>Warning: May Be Hazardous to Your&#160;Assumptions</title>
		<link>http://www.quisitivity.org/2010/07/warning-may-be-hazardous-to-your-assumptions/</link>
		<comments>http://www.quisitivity.org/2010/07/warning-may-be-hazardous-to-your-assumptions/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 01:37:36 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[curriculum]]></category>
		<category><![CDATA[relevance]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=428</guid>
		<description><![CDATA[Due to the nature of this post, the Department of Blogging requires that I begin with this statement: Notice: The consumption of raw or undercooked blog posts may increase your risk of thought-borne illness. Be aware that the ideas I’m going to share here (a) are undercooked and need some additional processing before they are complete, [...]]]></description>
			<content:encoded><![CDATA[<p>Due to the nature of this post, the Department of Blogging requires that I begin with this statement:</p>
<blockquote><p><strong>Notice:</strong> The consumption of raw or undercooked blog posts may increase your risk of thought-borne illness.</p></blockquote>
<p>Be aware that the ideas I’m going to share here (a) are undercooked and need some additional processing before they are complete, and (b) likely come from a variety of other sources, so if I’ve not given the proper credit for everything here, please let me know in the comments.</p>
<p>On my flight back from ISTE 2010 in Denver yesterday, I finished reading Presentation Zen. In it, Garr Reynolds presents, among other things, a concise explanation of the principles of visual design that one should use when creating slides for a presentation.</p>
<p>Being an educator, I began to think about how those principles would look if we applied them to curriculum design. Here is where my brain has gone with it so far. (And this is the undercooked part. I’m sure some of these won’t or can’t work, and I’m sure there are elements I’m missing. Chime in on the comments to help me sort it all out.) My goal is to elaborate on at least a few of these in future posts.</p>
<p><strong>Signal vs. Noise Ratio</strong>. This is about sticking to the message. What is the point or the goal of the curriculum plan? If there is anything in the plan that gets in the way of that goal, eliminate it.</p>
<p><strong>Picture Superiority Effect</strong>. People remember pictures better than words, so in essence, this principle means show, don’t tell. Presenters use visuals to activate emotion and connection between the audience and the content. In terms of curriculum design, I think we need to take it further. Not only should visuals be an integral part of every curriculum design, but we need to ensure that learners interact with and manipulate what they are learning.</p>
<p><strong>Empty Space</strong>. A key to making visuals cleaner and more effective is to incorporate white space. Reynolds says, “empty space in a design is not ‘nothing,’ it is indeed a powerful ‘something,’ which gives the few elements on your slide their power.” We tend to treat curriculum as if we are packing for a vacation: get as much as we possibly can into the fewest number of bags. Bring extra clothes in case of unforeseen mishaps, and bring a big variety in case the weather takes an unexpected turn. Empty space in our curriculum design might give students a chance to breathe and reflect.</p>
<p><strong>Contrast</strong>. Visually we use contrast to make something stand out. When was the last time you saw a curriculum where certain elements were deliberately arranged to stand out against the rest? We notice and remember what is different.</p>
<p><strong>Repetition</strong>. Visual patterns help a presentation audience follow what is going on. Curriculum should be designed the same way: in predictable patterns that enhance the message without becoming trite and simplistic.</p>
<p><strong>Alignment</strong>. Again quoting Reynolds, “The whole point of the alignment principle is that nothing in your slide design should look as if it were placed there randomly.” So often I have seen things dropped into the middle of a unit that seem like it’s there just because. Alignment means that everything in a curriculum design is there on purpose and with a conscious connection to other elements and other parts of the curriculum.</p>
<p><strong>Proximity</strong>. Finally, clustering related items together helps cement the connection to the viewer. If the student has to expend energy trying to figure out why a unit is structured the way it is, then the structure isn’t working for the curriculum.</p>
<p>Okay, so help me avoid making all my readers ill by helping me cook this. What have I missed? Is this overly obvious, or is there something worth digging out more?</p>
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		<title>ISTE 2010: Emerging&#160;Themes</title>
		<link>http://www.quisitivity.org/2010/06/iste-2010-emerging-themes/</link>
		<comments>http://www.quisitivity.org/2010/06/iste-2010-emerging-themes/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 23:01:37 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[21st century schools]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[global communication]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=414</guid>
		<description><![CDATA[Two themes are emerging in what I’m learning here at ISTE 2010. These aren’t new ideas by any stretch, even to me. It’s just that they are being driven home in very powerful and deep ways. The world is small and flat. Not precisely in the sense that Thomas Friedman meant in his book, but [...]]]></description>
			<content:encoded><![CDATA[<p>Two themes are emerging in what I’m learning here at ISTE 2010. These aren’t new ideas by any stretch, even to me. It’s just that they are being driven home in very powerful and deep ways.</p>
<p><strong>The world is small and flat.</strong> Not precisely in the sense that Thomas Friedman meant in his book, but in the sense of connections and relationships. As I said yesterday, I can hardly turn around anywhere without seeing someone I know, or meeting someone I’ve conversed with on Twitter. Today I met <a href="http://www.twitter.com/teacherman79" target="_blank">Jeff Agamenoni</a> and <a href="http://www.twitter.com/suewaters" target="_blank">Sue Waters</a>, from Montana and Australia respectively, and with whom I have chatted many times over the last couple of years. (Sue, of course, reminded me almost immediately that I forgot to bring her the chocolate I promised her. And then I took her seat in the Blogger’s Cafe. Great way to treat someone I’ve just met.)</p>
<p>When our students leave our schools, they are going to land in a world where they need to relate not just with people who live and work near them, but with people around the world. It’s not optional any more. Everyone is your neighbor. Distance is now measured not in miles but by your ability to connect with different channels. The more communication tools you know, the closer you are. Kids are going to have to be able to find people and be found, to build their own digital homes and tell their own digital stories.</p>
<p>Which is the second theme I’m seeing over and over:</p>
<p><strong>Design is an essential skill.</strong> Garr Reynolds in his book and blog, Presentation Zen, talks about how often people treat design as an afterthought, as though it’s decoration to be painted on after making the content. But design is much deeper. It is ultimately about effective communication and facilitating connection. If a valuable message is obscured by poor design, the message will lose power, or the recipient will give up before it gets through.</p>
<p>Just as kids have to learn how to connect with the world and manage those connections, they have to learn how to effectively use the principles and tools of design to enhance their communication. The only way we will ever be able to teach those skills is to use them ourselves.</p>
<p>So my first takeaway from the day is that all educators, not just the ones who like that “technology stuff,” have to become connected and become designers. It’s not optional anymore, because we will be putting our kids at a disadvantage if we don’t get there.</p>
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		<title>Tech Tools: Interactive&#160;Fiction</title>
		<link>http://www.quisitivity.org/2010/03/tech-tools-interactive-fiction/</link>
		<comments>http://www.quisitivity.org/2010/03/tech-tools-interactive-fiction/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 02:33:40 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Content and Methods]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[authentic learning]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=312</guid>
		<description><![CDATA[Image by the-tml via Flickr Though it has taken me much longer than I planned to get back to this topic, I want to share with you today what I believe is an outstanding and probably very obscure tool that would be excellent for gifted students. Think back a few years. No, further back. A [...]]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img">
<div>
<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&c=-uNW8beHhOtjODgPnPnvurJXQL2tX71TpwMex87mc8qqhUQh82-_u1MKXlwR4yZFDg2OcLsVnoKudfsRvHBj6g==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&amp;c=-uNW8beHhOtjODgPnPnvurJXQL2tX71TpwMex87mc8qqhUQh82-_u1MKXlwR4yZFDg2OcLsVnoKudfsRvHBj6g==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;"><img title="Screenshot of Zork in 1980" src="http://farm1.static.flickr.com/159/370427667_5549bda70b_m.jpg" alt="Screenshot of Zork in 1980" /></a></span></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image by <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&c=-uNW8beHhOtjODgPnPnvurJXQL2tX71TpwMex87mc8qqhUQh82-_u1MKXlwR4yZFDg2OcLsVnoKudfsRvHBj6g==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&amp;c=-uNW8beHhOtjODgPnPnvurJXQL2tX71TpwMex87mc8qqhUQh82-_u1MKXlwR4yZFDg2OcLsVnoKudfsRvHBj6g==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">the-tml</a></span> via Flickr</dd>
</dl>
</div>
</div>
<p>Though it has taken me much longer than I planned to <a href="http://www.quisitivity.org/2009/12/best-tech-tools-for-gifted-students/">get back to this topic</a>, I want to share with you today what I believe is an outstanding and probably very obscure tool that would be excellent for gifted students.</p>
<p>Think back a few years. No, further back. A little further. When home computers had memory measured in kilobytes, an 8-color monitor was high resolution, and disks were floppy.</p>
<p>The cutting-edge trend in computer entertainment was something called a “text adventure game.” Zork is the classic example of games in this genre, but there were dozens of them. They had no graphics and no need for a controller, because the entire means of interacting with the game was through text.</p>
<p>For those who have never played a text adventure, here is a typical sequence of moves you might see in one of these games (this is part of the <a href="http://www.ifarchive.info/if-archive/infocom/shipped-documentation/sample.from.zork">sample transcript that was in the instruction manual for the original Zork</a>):<span id="more-312"></span></p>
<blockquote>
<pre><strong>West of House</strong>
 You are standing in an open field west of a white house,
 with a boarded front door.
 There is a small mailbox here.</pre>
<pre>>OPEN MAILBOX
 Opening the mailbox reveals a leaflet.</pre>
<pre>>READ LEAFLET
 (taken)
 "WELCOME TO ZORK!</pre>
<pre>ZORK is a game of adventure, danger, and low cunning. In it you
will explore some of the most amazing territory ever seen by
mortals. No  computer should be without one!"</pre>
<pre><em>[...later in the adventure...]</em></pre>
<pre>>APPLY THE BRAKES
The Frobozz Magic Go-Cart coasts to a stop.

<strong>Moss-Lined Tunnel, in the Go-Cart</strong>
This is a long east-west tunnel whose walls are covered
with green and yellow mosses.
There is a jewel-studded monkey wrench here.
A bent and rusty monkey wrench is lying here.

>TAKE THE WRENCH
Which wrench do you mean, the jeweled monkey wrench
or the rusty monkey wrench?

>JEWELED
You can't reach it from inside the Go-Cart.

>WEST
You're not going anywhere until you stand up.

>GET OUT OF THE GO-CART
You are on your own feet again.

>TAKE THE JEWELED WRENCH
Taken.

>WEST
<strong>Lumber Yard</strong>
This is a huge room lined with metal shelves. There are exits
to the east, northeast, and west.
There is a small cardboard box here.
Piled on one of the shelves is a supply of lumber.

>TAKE THE BOX AND THE LUMBER
small cardboard box: Taken.
supply of lumber: Your load is too heavy.
</pre>
</blockquote>
<p>The basic idea is that the user types simple commands telling the computer what you want to do as the character you are playing. You can pick up objects, examine them, move around, put things on top of other things, and so on. The object of most of these games is to explore the world of the story and solve puzzles of some sort.</p>
<p>When computer graphics got better, computer games became more visual and never looked back. But a few people kept the concept alive, and today there is a thriving community dedicated to actively developing what is now called Interactive Fiction (often called IF). There are even people who do academic research into the theory and  practices of IF and its applications.</p>
<p>What is exciting today about IF is that there are now free tools available for creating your own stories. Two of the most mature and actively developed are <a href="http://www.tads.org/" target="_blank">TADS</a> and <a href="http://inform7.com/" target="_blank">Inform</a>. I am interested in the possibilities of using these tools with gifted students for a number of reasons.</p>
<p>First, students writing IF need to actively develop a variety of important skills that are particularly of interest to gifted educators:</p>
<ul>
<li>Design</li>
<li>Logical reasoning</li>
<li>Creativity</li>
<li>Critical thinking</li>
<li>Problem solving</li>
</ul>
<p>What is especially interesting is that all of these skills are organically integrated into the development process. Students must think about the design of their geographical world and the design of their plot. They must anticipate many different actions and avenues that the player might take. They need to contemplate the subtleties of language and learn about the logic a computer uses to parse words and phrases into meaningful computer code. They need to plan and execute puzzles, and leave enough clues for the player to be able to solve them, but not so many that the solutions are trivial.</p>
<p>The best part: even young students have the capability to plan and build simple interactive stories using these powerful tools. So much of the complex programming is built into the system and the language that students can create functional, complete scenes with just a few simple sentences of text.</p>
<p>The possibilities and implications are far too extensive for me to go into more detail here, but the Inform site has an entire section devoted to <a href="http://inform7.com/teach/" target="_blank">teaching with IF</a>. Peruse that a while, learn about how to download and play some games—there are many that are quite suitable for kids, including <a href="http://www.wurb.com/if/game/3145" target="_blank">one that I’ve written myself</a> (the reviews were mediocre, but finishing the project was to me a major accomplishment). What other ideas do you have about using IF in education? What possibilities does this raise? Share your thoughts in the comments.</p>
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		<title>Banish the PowerPoint&#160;Curriculum</title>
		<link>http://www.quisitivity.org/2010/02/banish-the-powerpoint-curriculum/</link>
		<comments>http://www.quisitivity.org/2010/02/banish-the-powerpoint-curriculum/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 02:27:27 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[authentic learning]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[relevance]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=289</guid>
		<description><![CDATA[I’ve been reading Garr Reynolds’s book Presentation Zen (and am a fan of his blog, too). I picked it up because I wanted to improve my presentation and design skills, but in the process I’m seeing some parallels with curriculum design. We’re all familiar with the “Death by PowerPoint” scenario: Some of the characteristics typical [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sethgodin.typepad.com/seths_blog/2007/04/worst_powerpoin.html"><img class="size-medium wp-image-295 alignnone" title="Worst PowerPoint slide ever created by a CEO" src="http://www.quisitivity.org/wp-content/uploads/2010/02/badpowerpoint-300x180.jpg" alt="" width="300" height="180" /></a></p>
<p>I’ve been reading Garr Reynolds’s book <a href="http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y<span class="amp">&</span>EAN=9780321525659<span class="amp">&</span>itm=3" target="_blank"><em>Presentation Zen</em></a> (and am a fan of <a href="http://www.presentationzen.com/" target="_blank">his blog</a>, too). I picked it up because I wanted to improve my presentation and design skills, but in the process I’m seeing some parallels with curriculum design.</p>
<p>We’re all familiar with the “Death by PowerPoint” scenario:</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/KbSPPFYxx3o<span class="amp">&</span>fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KbSPPFYxx3o<span class="amp">&</span>fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Some of the characteristics typical of bad PowerPoint presentations:</p>
<ul>
<li>Slides crammed with content</li>
<li>Meaningless clip art, animations, and effects</li>
<li>A superfluous presenter</li>
<li>Poor design based on stock templates</li>
</ul>
<p>PowerPoint, used poorly, can <a href="http://norvig.com/Gettysburg/" target="_blank">cripple a powerful message</a>. In fact, the use of PowerPoint as a communication tool may even be <a href="http://www.shkaminski.com/Classes/Handouts/EngineeringbyViewgraphs.pdf" target="_self">partly to blame for the disaster that destroyed the Space Shuttle Columbia</a>.</p>
<p><span id="more-289"></span>Lazy curriculum design can result in similar problems:</p>
<ul>
<li>Course outlines crammed with more material than can reasonably be addressed in a year</li>
<li>Meaningless activities and ancillary materials added to make dry content more “fun” or engaging</li>
<li>“Teacher-proof” scripted lesson plans, and textbooks containing all the instruction and explanation</li>
<li>Poor design based on what all the other publishers/districts have done before</li>
</ul>
<p>The cure is the same for curriculum as it is for PowerPoint presentations.</p>
<h3>SIMPLIFY</h3>
<p>Every year we add new content to the curriculum and rarely remove anything. With the abundance of information readily available to us in so many places, we need to strip curriculum design of most of the details and focus on the core ideas, what <a href="http://en.wikipedia.org/wiki/Understanding_by_Design" target="_blank">Wiggins and McTighe</a> call Enduring Understandings.</p>
<p>As students explore the depths of these understandings and wrestle with the essential questions we ask them, they will naturally seek out the other content they need. Teachers can also bring in other resources as necessary to supply information students can’t find or don’t look for on their own.</p>
<h3>CONSTRUCT&nbsp;MEANING</h3>
<p>Everything built into a curriculum must connect meaningfully to leading students towards understanding the core ideas we want them to develop.</p>
<p>Smothering a dry, overcooked, under-seasoned meatloaf with ketchup doesn’t improve the meatloaf at all. It just makes it easier to choke down.</p>
<p>Creating a better main dish may be a lot more work, but how much greater is the meal, and how much easier is it to come back for seconds? If our curricula connect with our kids in a deep and meaningful way, we won’t have to slap on the cute games and meaningless decorations to make them want to engage with it.</p>
<h3>FOCUS ON&nbsp;INTERACTION</h3>
<p>So much curriculum today is designed in a way that the delivery almost doesn’t matter. It makes no difference which teacher presents it. In some cases, the teacher isn’t even necessary, with a thorough textbook, pre-fab self-correcting worksheets, and computerized activities. Actually, in most cases the class isn’t necessary either.</p>
<p>The real learning should not be housed in the curriculum, but in the interactions that take place between students and teacher. Discussion, problem solving, collaboration, disagreement, persuasion, and consensus challenge students to manipulate ideas.</p>
<p>Language skills aren’t learned in a vacuum. Real communication about real ideas and real problems is what will build students’ skills in reading, writing, speaking, and listening.</p>
<h3>DESIGN</h3>
<p>Curriculum designers—and I argued recently that all teachers should consider themselves in this category—need to understand principles of good design. Design is not just the ketchup on the meatloaf. Design starts with fundamental choices about the ingredients and their proportions. We need to consider universal principles of design, such as unity, balance, harmony, contrast, patterns, proportion, functionality, scale, and even white space.</p>
<p>We will not find simplified, focused, meaningful, thoughtful curriculum by shopping the education trade shows. We will not get a curriculum which is a guide for both facilitating interactions among students and providing a launching point for a teacher to create a rich atmosphere for learning by picking something out of the publisher catalog. We can only get it when we learn how to create it ourselves so that we can take what is given to us and tear it apart, rethink it, redesign it, and make it work for us instead of allowing it to drive us.</p>
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		<title>No Longer a&#160;Teacher</title>
		<link>http://www.quisitivity.org/2010/02/no-longer-a-teacher/</link>
		<comments>http://www.quisitivity.org/2010/02/no-longer-a-teacher/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 01:35:45 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[excellence]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[relevance]]></category>
		<category><![CDATA[responsibility]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=285</guid>
		<description><![CDATA[Image by laihiu via Flickr Perceptive readers of this blog (er, maybe using the plural there is presumptuous) will notice that the tagline has changed. Though I will still have a bent towards technology and gifted education here, because both of those are passions of mine, I decided the change was in order for two [...]]]></description>
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<dt class="wp-caption-dt"><span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&c=-uNW8beHhOtjODgPnPnvuuyCKHp9Uv3Dwstlpm_up4dq9ZjLOtu2S1onjRIk_QoIf5G1HoizwVY2y_xQ_zVHLg==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&amp;c=-uNW8beHhOtjODgPnPnvuuyCKHp9Uv3Dwstlpm_up4dq9ZjLOtu2S1onjRIk_QoIf5G1HoizwVY2y_xQ_zVHLg==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;"><img title="yellow classroom doors" src="http://farm3.static.flickr.com/2211/1775021583_e436f45e7f_m.jpg" alt="yellow classroom doors" /></a></span></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image by <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&c=-uNW8beHhOtjODgPnPnvuuyCKHp9Uv3Dwstlpm_up4dq9ZjLOtu2S1onjRIk_QoIf5G1HoizwVY2y_xQ_zVHLg==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&amp;c=-uNW8beHhOtjODgPnPnvuuyCKHp9Uv3Dwstlpm_up4dq9ZjLOtu2S1onjRIk_QoIf5G1HoizwVY2y_xQ_zVHLg==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">laihiu</a></span> via Flickr</dd>
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<p>Perceptive readers of this blog (er, maybe using the plural there is presumptuous) will notice that the tagline has changed. Though I will still have a bent towards technology and gifted education here, because both of those are passions of mine, I decided the change was in order for two reasons.</p>
<p>First, from the start my posts have often ranged beyond those two topics into other areas of education, and I always felt awkward writing outside of my declared focus area. The new tag more accurately reflects what I write about and why.</p>
<p>Second, I have begun to realize that teachers can no longer afford to be just teachers.</p>
<blockquote><p>[Cue <a href="http://www.donlafontaine.com/">Don LaFontaine</a>:] In a world where tests reign and textbooks rule, one tireless soul has the power to turn a ragtag bunch of kids into a lean, mean, learning machine: <strong>The Teacher</strong>. [Thank you. That will be all, Mr. Fontaine.]</p></blockquote>
<p>Before we can be teachers, though, we must first add two other titles to our resumes: learner and designer.</p>
<h2><span id="more-285"></span>Learner</h2>
<p>Any teacher today who believes that learning ended after graduate school needs to take another look at the profession and the world. The pace of change is accelerating. The students who sit in our classes are needier and more diverse than ever. Information and knowledge are growing exponentially, far faster than anyone can possibly keep up.</p>
<p>As a teacher, I was asked daily to teach things to my students that I knew little or nothing about before I had to teach it. As an administrator, I’m asked to run programs about which I know far less than I need to. New ideas about how to teach appear in journals and blogs every day. Scientists have learned an enormous amount in just the last ten years about how the brain learns.</p>
<p>If I am not before anything else a learner, if I do not dedicate myself to always getting better at what I do and how I do it, I have already lost before I even start. I can’t afford to rest on “it was perfectly fine last year.”</p>
<p>Consider this: the primary thing we want students to get better at is not multiplication or grammar. It is learning. If we’re not learning experts ourselves, how can we possibly expect to teach someone else how to do it well?</p>
<h2>Designer</h2>
<p>We can’t leap from being a learner to being a teacher, though. That’s like leaping from “I want to build a house” to buying lumber and a hammer and starting to nail things together. We might get a workable structure out of it in the end, but it’s going to take far too long and cost far too much.</p>
<p>In the middle is of course a design process. For years, teachers have left the design to others. We use curricula designed by curriculum experts, textbooks designed by publishing companies, classrooms designed by architects, and procedures designed by administrators (or perhaps worse, committees).</p>
<p>I don’t believe this is practical any longer. All of those designers know their particular fields. But few of them really focus on students, and none of them know <em>our</em> particular students. Teachers have to have the understanding—and the guts—to take charge of the design process.</p>
<p>So much of what we do with kids is available for us to mold to meet their needs. I’m not suggesting we throw out everything and begin completely from scratch. Although that might be reasonable if you are starting a new school, for example, it isn’t practical for most of us. Instead, I look at everything I have been given as a work-in-progress rather than a finished product. The curriculum is a framework, the textbook is a resource, the classroom is an open space. Before any teaching can take place, the environment, the materials, the lessons, the content must be thoughtfully and deliberately designed with a particular group of students in mind.</p>
<p>Students stand outside our classrooms, waiting to enter a place where their unique qualities are celebrated and where the teacher has taken the time to create something that fits them, that works well, and that leads to better understanding. Only <strong>The Teacher</strong>, with her new alter egos, <strong>The Learner</strong> and <strong>The Designer</strong>, has the power to make that all happen.</p>
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		<title>Begin the Year by&#160;Dreaming</title>
		<link>http://www.quisitivity.org/2009/09/begin-the-year-by-dreaming/</link>
		<comments>http://www.quisitivity.org/2009/09/begin-the-year-by-dreaming/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 15:06:29 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[authentic learning]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[dreams]]></category>
		<category><![CDATA[hope]]></category>
		<category><![CDATA[relevance]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=226</guid>
		<description><![CDATA[Image by Avolore via Flickr I’ve decided that I’m going to begin this school year with my students by letting them dream. I have several reasons for doing it, not the least of which is that it gives me a chance to get to know a little more about each of them and what makes [...]]]></description>
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<dt class="wp-caption-dt"><span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&c=-uNW8beHhOtjODgPnPnvutcXD10VIsxlaPilLyFXc4TnKOtwLkLsOi64Zj-sh7E26Wc4117wFxvMBs-g5Y83sw==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&amp;c=-uNW8beHhOtjODgPnPnvutcXD10VIsxlaPilLyFXc4TnKOtwLkLsOi64Zj-sh7E26Wc4117wFxvMBs-g5Y83sw==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;"><img title="Back to school" src="http://farm1.static.flickr.com/66/204934333_7738d2e5a9_m.jpg" alt="Back to school" /></a></span></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image by <span class="mh-hyperlinked"><a href='http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&c=-uNW8beHhOtjODgPnPnvutcXD10VIsxlaPilLyFXc4TnKOtwLkLsOi64Zj-sh7E26Wc4117wFxvMBs-g5Y83sw==' onclick="window.open('http://mailhide.recaptcha.net/d?k=01twpG3wdzHJZa4p8XLJ3P1A==&amp;c=-uNW8beHhOtjODgPnPnvutcXD10VIsxlaPilLyFXc4TnKOtwLkLsOi64Zj-sh7E26Wc4117wFxvMBs-g5Y83sw==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">Avolore</a></span> via Flickr</dd>
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<p>I’ve decided that I’m going to begin this school year with my students by letting them dream. I have several reasons for doing it, not the least of which is that it gives me a chance to get to know a little more about each of them and what makes them tick. Mostly, though, it will be a reminder for me of who I’m doing this for and what my focus needs to be. It’s a way of staying centered on the students—instead of being centered on the curriculum or my interests or the district assessment plan.</p>
<p>There are many ways I could go about finding out my students’ dreams: I could ask them about their goals in life, for example, or places they’d like to visit. An interesting idea occurred to me, though, when I started thinking about my district’s plan to build several new elementary schools.</p>
<p><em><span id="more-226"></span>What if,</em> I thought, <em>the planning process were to begin with the dreams of students? What if we asked students to imagine the perfect school?</em> No preconceptions, no “can’ts” or “won’ts,” just the unhindered imaginations of the people for whom the building is being designed?</p>
<p>So that’s just what I’m going to ask my students next week when they return to school:</p>
<blockquote><p>For our first discussion topic, I want you to imagine that we are going to try and create the perfect school. Think about some of these questions to help you get started. You don’t need to answer them all—these are just to get your brain going:</p>
<ul>
<li>What kinds of things would we learn?</li>
<li>What would the schedule be like?</li>
<li>What would classrooms look like?</li>
<li>What other spaces and rooms would you include?</li>
<li>How would the classes work?</li>
<li>Would students work alone or in groups? Sometimes, or all the time?</li>
<li>What kinds of projects and homework would we have?</li>
<li>What didn’t I think of that you want to ask?</li>
</ul>
</blockquote>
<p>I will find out a lot about my students this way, much of which I will be able to use when I’m designing learning experiences for them. It occurs to me, though, that we might gain a lot of valuable insights if we started <em>every</em> instructional design process this way, whether it’s constructing a new multi-million dollar school or planning next week’s math unit. I’m not suggesting that we respond to every whim and fantasy they come up with, but just to take them all seriously. Just because a seven-year-old asks for pony rides during recess or a fourteen-year-old wants video games in the cafeteria doesn’t mean there isn’t some legitimate need that we need to consider when planning the space. If <a href="http://www.zoomerang.com/Shared/SharedResultsSurveyResultsPage.aspx?ID=L23L4XEZ6E86" target="_blank">most of the students say there should be less</a> (or even no) homework, we shouldn’t simply dismiss it as adolescent whining, we should look hard at our policies and the rationale behind them.</p>
<p>I know that I will take every response I get from students in my survey seriously, and may even consider sending them on to the committee that is planning the new schools.</p>
<p>What if we began everything we did in education with the dreams of the students? It won’t solve all of our problems, but we might learn something that would help. Why not start your year by finding out what your students want? Share what you learn in the comments.</p>
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		<title>Messy Learning from Tidy&#160;Teaching?</title>
		<link>http://www.quisitivity.org/2009/08/messy-learning-from-tidy-teaching/</link>
		<comments>http://www.quisitivity.org/2009/08/messy-learning-from-tidy-teaching/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 17:13:40 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[authentic learning]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[rigor]]></category>
		<category><![CDATA[Understanding by Design]]></category>

		<guid isPermaLink="false">http://www.quisitivity.org/?p=163</guid>
		<description><![CDATA[Image via Wikipedia As I was rereading Wiggins and McTighe‘s Understanding by Design recently, it occurred to me that there is a disconnect between authentic learning and the way we are required to teach today. Teaching is increasingly focused into neat little packages that are easily assessed and can be boiled down into a single [...]]]></description>
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<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/Image:Lightmatter_paperwork.jpg"><img title="Paperwork" src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/63/Lightmatter_paperwork.jpg/300px-Lightmatter_paperwork.jpg" alt="Paperwork" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:Lightmatter_paperwork.jpg">Wikipedia</a></dd>
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<p>As I was rereading <a href="http://www.grantwiggins.org/" target="_blank">Wiggins</a> and <a href="http://www.jaymctighe.com/" target="_blank">McTighe</a>‘s <a href="http://shop.ascd.org/productdisplay.cfm?productid=103055" target="_blank"><em>Understanding by Design</em></a> recently, it occurred to me that there is a disconnect between authentic learning and the way we are required to teach today. Teaching is increasingly focused into neat little packages that are easily assessed and can be boiled down into a single test score for accountability and record keeping. Curriculum and unit plans are structured and pretty documents, having a well-defined beginning, middle and end. Lessons are little self-contained deals, 45-minutes or less, with a clear structure and closure and don’t necessarily connect to anything else.</p>
<p>It’s teaching in a <a href="http://www.twitter.com" target="_blank">Twitter</a> and <a href="http://www.youtube.com" target="_blank">YouTube</a> world where significance boils down to a 140-character summary or a 30-second video clip.</p>
<p>But learning in the real world, or at least in my real world, is messy, lumpy, and long-term. I was thinking about how I personally learn almost everything I’ve learned in the last few years: web design, writing interactive fiction, curriculum compacting, even IEP writing. In most cases, I learned most of what I know simply by jumping in with both feet, getting dirty, and mucking around with things. In a lot of cases, I learned some of the “basics” after I learned more advanced techniques. I learned things as I needed them. When I wanted to make a web page do what I wanted it to do, I just went in and figured it out. There was very little systematic about the process. When I ran into a roadblock, I’d go looking for help, either from those more structured resources or from my network of friends and colleagues.</p>
<p>Not that I didn’t have some structure to my learning. In most cases I did take the time to read tutorials, or introductory level books about what I was learning, and I tried some structured activities designed to walk me through what I needed to know. But often I didn’t know what I needed to know until I was in the midst of my own real project.</p>
<p>I think this is what Wiggins and McTighe are interested in getting at with more authentic ways of assessing students. But how to fit it into the structured world of school? My own teaching the last few years has tended towards the messy, unstructured variety. Often, I’ll teach a unit by having an idea of a project I want my students to complete, and some specific goals I want them to get out of it, and we just sort of dive in and work out most of the details as we go along. There’s some value in this, I think, and as much as I’ve criticized myself for not being organized enough or planning enough, when I look back I can see a lot of good learning that has taken place in my students over the years. The feedback I get from the students and their parents has also reinforced this.</p>
<p>But to an outsider (or an administrator) looking on, it’s hard to explain. I don’t always have finely-detailed unit plans, and less often do I have well-structured daily lesson plans. I don’t always have the clearest idea where something is going to take us, and often the students push a project in directions I couldn’t have imagined it going when I conceived it in the first place. More often than not, too, these learning experiences don’t always wrap themselves up into a tidy package with a bow that I can send home at the end of the marking period. I can’t tell you how many times I’ve set up our annual end of the year open house display with multiple signs indicating “works-in-progress”.</p>
<p>As a teacher of the gifted, I have much more freedom to try these messy projects with my students. But there has to be a way to tighten things up, too. As much as authentic learning is messy, I do want my students to be able to walk away from the year with a sense of accomplishment and completion, and I want to be able to help maintain an appropriate focus.</p>
<p>So where’s the balance? How do we keep things “authentic” (and therefore potentially messy) and still have the neat, accountable package that the school system demands? What are the conflicting forces that pull you in two different directions as you teach and how do you reconcile them?</p>
<p><em>(This article originally appeared in a slightly different form at <a href="http://gerald.aungst.org" target="_blank">Grandé With Room</a>)</em></p>
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		<title>Teaching is&#160;Jazz</title>
		<link>http://www.quisitivity.org/2008/08/teaching-is-jazz/</link>
		<comments>http://www.quisitivity.org/2008/08/teaching-is-jazz/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 01:50:56 +0000</pubDate>
		<dc:creator>Gerald Aungst</dc:creator>
				<category><![CDATA[Content and Methods]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[jazz]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://www.aungst.org/gerald/uncategorized/teaching-is-jazz/</guid>
		<description><![CDATA[In the midst of an incredible jazz concert last week, I began to realize how much teaching is like jazz music.]]></description>
			<content:encoded><![CDATA[<p>I love jazz. There is such an energy and freedom to the music, and it has this capacity for plugging directly into my emotions. The same piece can move me on so many levels. I can experience it raw, or I can process and analyze the intricacies of the music’s structure and the performer’s subtle interactions.</p>
<p>Last week I attended a performance by the great Barry Miles, accompanied by Bob Shomo, Tim Lekan, and Paul Hannah. The quartet played a variety of numbers, and I was blown away by the way they completely inhabited each piece they played and brought the audience inside with them on the journey.</p>
<p>At some point during the concert, though, I became aware that my mind was beginning to do its split attention trick. I was immersed in the jazz, but at the same time I started thinking about how much teaching is like the performance that was going on in front of me.</p>
<p>Jazz is hard to define, but one of its core elements is improvisation. Each piece began simply, piano and bass building the chord structure on top of the foundation set by the drummer, and the sax player weaving a melody around this framework. As the piece moved on, though, the roles of the combo slowly and subtly shifted. The four men would trade responsibilities, shifting from melody to support and back again. Sometimes one of them would take off on an extended solo, riffing on the ideas in the melody and playing with different sounds and how they interacted with the chords. Sometimes they would deftly toss little motifs back and forth to each other like jugglers, the music creating intricate, layered patterns.</p>
<p>The music always seemed to become more and more chaotic and unstructured as it went along. As the chords and rhythms got more complex and the melodies strayed further from where the song began, I often got lost in the beautiful jumble of sounds. What amazed me most was how the musicians seemed to lose themselves in the experience, too, but always, without fail, they came out at the end of the piece in the same place at the same time, somehow tying it all together in a way that was totally satisfying and seemed completely inevitable.</p>
<p>I realized (in my analytical brain) that even though the music seemed (in my emotional brain) to have lost its way, that at no time did the musicians ever forget either the foundation they set up at the beginning or the goal towards which they were moving the whole time. Even though we in the audience may have felt like we were lost in an exquisite anarchy, the musicians knew exactly where they were the whole time. This was driven home to me at the moment when the musicians, all four improvising at once and apparently going in completely different directions, landed without warning on the same note at the same time. It was like watching a kaleidoscope where all of the colors and shapes are swirling around and suddenly form a recognizable picture out of nowhere.</p>
<p>Good teaching should always be like this. The teacher and students should always start in the same place and know where they are going, but in the midst of the learning process (activity, lesson, unit, whatever) can wander and improvise and go where their ideas and instincts lead them, but keeping that end goal in view the whole time, aiming to land on that final note and together wrap the package up in a satisfying and understandable (and even perhaps inevitable) way.</p>
<p>Another aspect of the concert that struck me was how the four musicians interacted. There was a clear leader the whole time: Barry Miles. He selected the music, he started each piece, set the tempo and feel, and guided the group through the song to the end he devised. Yet the whole group worked as a team. Barry stepped back and let the other musicians play their parts, and at times he dropped out completely to allow someone else to take over. They each sometimes seemed to pull away from the group, doing their own things, but they always came back to where the rest were heading musically. What was especially interesting was watching their eyes. The four of them watched each other intently throughout, making eye contact frequently. It was clear that this was how they were staying connected and communicating. It was also clear that no one in the group was more important than any other–including the obvious leader. In the midst of the song, all four had very different but equally important roles, and they all respected the necessity for balance and supporting each other.</p>
<p>I thought about how I wanted my teaching to become more like this. Yes, I’m the teacher, and I need to start the learning process, set the goals, determine the structure within which the learning will take place. But once the song gets going, I want to step back and let my students shine. They each need their space to have a solo, they each need an opportunity to support the others, and it’s my job not to keep the piece tightly controlled like the conductor of an orchestra, but instead to pay attention to where the group is heading, to keep the goal in view, and to help each member of the class stay in tune with all the others and help them all land on that final chord at the same time.</p>
<p>Finally, the last thing I noticed about the group was that while they were working very hard and were intensely focused the entire evening, <em>they were having fun doing it</em>. There was a joy and satisfaction on their faces during every song. They were exhausted at the end of the concert, but at no time did any of them seem to lose energy. If I can do that for my kids: give them experiences where they pour themselves into what they’re doing, work hard, and come out on the other end with joy and satisfaction, then I’ve done my job.</p>
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